Borg structures) are not and some targets will probably lose their shields before you kill them. While most targets are shielded, some (i.e. There are options that neglect Crit as well as include it. Scroll over to the right to see your damage multiplier and DPS against both shielded and unshielded targets. This will mostly be in column C except for lower part that deals with scaling.īack on the weapons tab, the user max useful weapon power will tell you how much weapon overcap your build can use based on EPS and power drain. On the damage sources tab, enter all of your relevant build description. Do NOT include the CrtD bonus for Dual Heavy Cannons here. Select any relevant values in the "Innate CrtD" column. ![]() (Example: the Disco rep's wide-angle DBB has 10% non-mod CritD). Unfortunately, there are too many weird exceptions and rules for us to simplify those to add to the dropdown in Column B. We added a column called "Innate CrtD" for that. For example: standard Antiproton weapons have 20%. Some weapons have extra Critical Severity baked in that is NOT a mod. Select your weapons and modifiers on the weapons tab, as well as enter your weapon power limit, available power, firing enhancements (like Beam Overload), and EPS. Excel) and we are unlikely to support Excel versions. Functionality is not guaranteed in anything but Google Sheets (i.e. Go to File->Make a Copy and if you break it, grab a new one. Lastly, if you care about Accuracy, the tool will include accuracy overflow. It'll give you a percentage increase that you can check for each weapon. For example, how does 20% Cat1 compare to 5% Cat2? Easily checked without having to find a piece of gear with those values. Tilor also added a small table on the Weapons tab that lets you quickly look and see what the effect of adding various stats are. We've tried to get as close as possible to reality with known base damages for various types of weapons, but there's definitely some ghosts in the machine that honestly will only matter for the most advanced and exacting users. Yes, we included haste, shield penetration, and shield weakening. If you enter your max power (generally 125), max power available (sum up all your weapons power sources) as well as EPS, the tool will account for your weapons power over the course of a single firing cycle, thus producing not just damage multipliers like the old tool did, but DPS numbers that account for all of your buffs. For one, Tilor integrated his weapon cycle calculator into the tool. We just couldn't resist the opportunity to add even more features. It's built off of a copy of the Torpedo Calculator so if you're familiar with our other damage tools, you know generally how to use it. We tested it).įor those of you familiar with the old tool built by Atem, this has a couple of new features beyond updating the list of buffs for 2020. Thanks: /u/dangersandwich for the CSS & /u/thecipher for the logo/header image.Īfter almost two weeks of testing and upgrading through open beta, Tilor and I are satisfied with the Energy Weapon DPS calculator we created and will call it "released." We even included Accuracy Overflow (And no, it still doesn't work with FAW. VGER - Visual Glossary for Easy Reference.STOWiki - Table of consoles with icons and effects.If you wish to join us for build discussions and talk on discord, we have our own little corner on the Main Discord for r/sto simply join it and navigate your way to STOBuilds Chat! ![]() A list of additional rules can be found here. Please limit your self-promotion here as that is not the purpose of this subreddit. While other formats (such as STO Academy links) are not prohibited, the preferred STObuilds template format went through considerable community effort to ensure completeness and clarity.īuild posts with major omissions (or any posts that do not otherwise meet standards) may be removed at moderator discretion and their authors asked to repost more completely or in the Megathread. ![]() Non-build discussion posts are welcome but must involve significant effort.īuild posts are only effective when clearly communicated. "Quick questions", "Give me a build for x" topics and other short format posts are welcome - but belong specifically in STObuilds' weekly Megathread. Reading the entire sidebar is required before posting.Įffort is paramount here in communicating your builds and ideas. We're a subreddit that discusses builds and mechanics for Star Trek Online ground and space content. List of Auto-Execute Abilities on Console Spreadsheet
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